If you notice any ships that are missing from this list, I hope you would
Mail Me and tell me what I am
missing and either what it's stats are or where I might find them, if you
know one.
Just in case you are confused, the links are listed by the supposed "power" of the ship, that's why the order is a little bit messed up.
CAPITAL SHIPS
Craft: Rendili Star Drive's Victory I Craft: Rendili StarDrive's Victory II Craft: Kuat Drive Yards' Imperial I Star Destroyer The Eamncipator and The Liberator Craft: Kuat Drive Yards' Imperial I Star Destroyer Starfighter Complement: 6 squadrons each. Liberator usually carries the Rouge Wing(3 squadrons) and 3 squadrons of V-wing Airspeeders. Craft: Kuat Drive Yards' Imperial II Star Destroyer Craft: Kuat Drive Yards' Imperial III Standard Fighter Complement: Craft: Kuat Drive Yards' Super Star Destroyer Craft: KDY's Sovereign-class Super Star Destroyer Craft: KDY's Eclipse-class Super Star Destroyer Starfighter Complement:
Torpedo Sphere Craft: Loronar's Torpedo Sphere
Abolisher Cruiser Craft: Sienar Fleet Systems' Nuetralizer 418 Starfighter Complement: 3 squadrons
Interdictor II Cruiser Craft: Sienar Fleet Systems' Immobilizer 419
Interdictor Cruiser
Craft: Sienar Fleet Systems' Immobilizer 418 Starfighter Complement: 2 squadrons
Escort Carrier Craft: Kuat Drive Yards' Escort Carrier
Craft: Rendili StarDrive's Dreadnaught
Slave-rigged Dreadnaught Cruiser
Craft: Core Galaxy Systems Dreadnaught
Invincible Dreadnaught Cruiser
Craft: Rendili/Vaufthau Shipyards Invincible Dreadnaught
Strike Cruiser
Craft: Loronar Strike Cruiser
Bayonet Cruiser
Craft: Sienar Fleet Systems' Bayonet-class
Carrack Cruiser
Craft: Damorian Manufacturing's Carrack-class light cruiser
Imperial Customs Guardian Light Cruiser
Craft: Sienar Fleet Systems' Guardian-class light cruiser
Nebulon-B Frigate
Craft: Kuat Drive Yards' Nebulon-B Frigate
Lancer Frigate
Craft: Kuat Drive Yard's Lancer-class Frigate
System Patrol Craft X-Q2
Craft: Loronar Regulator X-Q2 System Patrol Cruiser
System Patrol Craft IPV 1
Craft: Sienar Fleet Systems IPV 1
System Patrol Craft IR-3F
Craft: Sienar Fleet Systems IR-3F
�, TM & � 1996 Lucasfilm Ltd. (LFL). All rights reserved. Trademarks of LFL used by West End Games under authorization
OTHER CAPITAL SHIPS
OTHER STARFIGHTERS
MILITARY TRANSPORTS
BULK TRANSPORTS
FREIGHTERS
Super Star Destroyer
Imperial III Star Destroyer
Imperial II Star Destroyer
Imperial I Star Destroyer
Victory II Star Destroyer
Victory I Star Destroyer
Torpedo Sphere
Abolisher Cruiser
Interdictor II Cruiser
Interdictor Cruiser
Escort Carrier
Dreadnaught Cruiser
Slave Rigged Dreadnaught Cruiser
Invincible Dreadnaught Cruiser
Strike Cruiser
Carrack Cruiser
Bayonet Cruiser
Guardian Light Cruiser
Nebulon B Frigate
Lancer Frigate
System Patrol Craft: Loronar Regulator X-Q2
System Patrol Craft: Sienar Fleet Systems IPV I
System Patrol Craft: Sienar Fleet Systems IR-3F
Type: Victory-class Star Destroyer
Scale: Capital
Length: 900 meters
Skill: Capital ship piloting: Star Destroyer
Crew: 4,798, gunners: 402, skeleton 1,785 /+15
Crew Skill: Astrogation 3D+2, capital ship gunnery 4D+2, capital ship piloting 5D, capital ship sheilds 4D, sensors 3D+2
Passengers: 2,040 (troops)
Cargo Capacity: 8,100 metric tons
Consumables: 4 years
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x15
Nav Computer: Yes
Manuverability: 1D
Space: 4
Atmosphere: 280; 800 kmh
Hull: 4D
Sheilds: 3D+1
Sensors:Passive 40/1D
Weapons:
Scan 70/2D
Search 150/3D
Focus 4/3D+210 Quad Turbolaser Batteries
Crew: 5
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 5D40 Double Turbolaser Batteries
Crew: 3
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 2D+280 Concussion Missile Launchers
Crew: 2
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 2-12/30/60
Atmosphere Range: 4-24/60/120 km
Damage: 9D10 Tractor Beam Projectors
Starfighter Complement: 2 squadrons
Crew: 2 (2), 4 (2), 10 (6)
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 5D
Type: Victory-class Star Destroyer
Scale: Capital
Length: 900 meters
Skill: Capital ship piloting: Star Destroyer
Crew: 5,881, gunners: 226, skeleton: 2,100/+10
Crew Skill: Astrogation 3D+2, capital ship gunnery 4D+2, capital ship piloting 5D, capital ship shields 4D, sensors 3D+2
Passengers: 1,600(troops)
Cargo Capacity: 8,100 metric tons
Consumables: 4 years
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Hull: 4D+2
Shields: 3D
Sensors:Passive: 40/1D
Weapons:
Scan: 70/2D
Search: 150/3D
Focus: 4/3D+220 Turbolaser Batteries
Crew: 3
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 7D20 Double Turbolaser Cannons
Crew: 3
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 5D10 Ion Cannons
Crew: 2(2), 3(2), 4(6)
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 4D10 Tractor Beam Projectors
Starfighter Complement: 2 squadrons
Crew: 2(2), 4(2), 10(6)
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 6D
Type: Star Destroyer
Scale: Capital
Length: 1,600 meters
Skill: Capital ship piloting: Star Destroyer
Crew: 36,810, gunners: 275, skeleton 5,000/+20
Crew Skill: Astrogation 4D, capital ship gunnery 4D+2, capital ship piloting 5D+1, capital ship shields 4D+1, sensors 4D
Passengers: 9,700(troops)
Cargo Capacity: 36,000 metric tons
Consumables: 6 years
Hyperdrive Multiplier: x2
Hyperdrive Backup: x8
Nav Computer: Yes
Manuverability: 1D
Space: 6
Hull: 7D
Shields: 3D
Sensors:Passive: 50/1D
Weapons:
Scan: 100/3D
Search: 200/4D
Focus: 6/4D+260 Turbolaser Batteries
Crew: 1 (20), 2 (40)
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 5D60 Ion Cannons
Crew: 1 (15), 2 (45)
Skill: Capital ship gunnery
Fire Control: 2D+2
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 3D10 Tractor Beam Projectors
Starfighter Complement:
Crew: 1 (2), 4 (2), 10 (6)
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 6D36 TIE/ln
Ground/Air Complement: 20 AT-ATs, 30 AT-STs
12 TIE Interceptors
12 TIE Bombers
8 TIE/rc
4 TIE/fc
1 Assault Shuttle
Type: Modified Star Destroyer
Scale: Capital
Length: 1,600 meters
Skill: Capital ship piloting: Star Destroyer
Crew: 28,115, gunners: 168, skeleton 2,300/+15
Crew Skill: Astrogation 4D+1, capital ship gunnery 5D+2, capital ship piloting 5D+2, capital ship shields 4D+1, sensors 5D
Passengers: 8,500(troops)
Cargo Capacity: 36,000 metric tons
Consumables: 1 year
Hyperdrive Multiplier: x1 1/2
Hyperdrive Backup: x8
Nav Computer: Yes
Manuverability: 1D+2
Space: 6
Hull: 7D
Shields: 3D
Sensors:Passive: 60/1D
Weapons:
Scan: 115/3D
Search: 200/4D
Focus: 7/5D60 Turbolaser Batteries
Crew: 1 (20), 2 (40)
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 5D60 Ion Cannons
Crew: 1 (15), 2 (45)
Skill: Capital ship gunnery
Fire Control: 2D+2
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 3D6 Proton Torpedo Launchers
Crew: 3
Skill: Capital ship gunnery
Fire Control: 3D+2
Space Range: 2-12/30/60
Atmosphere Range: 4-24/60/120
Damage: 6D+1
Type: Star Destroyer
Scale: Capital
Length: 1,600 meters
Skill: Capital ship piloting: Star Destroyer
Crew: 36,755, gunners: 330, skeleton 5,000 /+10
Crew Skill: Astrogation 4D, capital ship gunnery 4D+2, capital ship piloting 5D+1, capital ship sheilds 4D+1, sensors 4D
Passengers: 9,700 (troops)
Cargo Capacity: 36,000 metric tons
Consumables: 6 years
Hyperdrive Multiplier: x1
Hyperdrive Backup: x8
Nav Computer: Yes
Manuverability: 1D
Space: 6
Hull: 7D+1
Sheilds: 2D+2
Sensors:Passive: 50/1D
Weapons:
Scan: 100/3D
Search: 200/4D
Focus: 6/4D+150 Heavy Turbolaser Batteries
Crew: 1 (20), 2 (30)
Skill: Capital ship gunnery
Fire Control: 0D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 10D50 Heavy Turbolaser Cannons
Crew: 3
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150km
Damage: 7D20 Ion Cannons
Crew: 1 (10), 2 (10)
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 4D10 Tractor Beam Projectors
Starfighter Complement:
Crew: 1 (2), 4 (2), 10 (6)
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 6D36 TIE/ln
Ground/Air Complement: 20 AT-ATs, 30 AT-STs
12 TIE Interceptors
12 TIE Bombers
8 TIE/rc
4 TIE/fc
1 Assault Shuttle
Type: Star Destroyer
Scale: Capital
Length: 1,600 meters
Skill: Captiol Ship Piloting: Star Destroyer
Crew: 5,005, gunners: 263, skeleton: 681
Crew Skill: Astrogation 4D, capital ship gunnery 4D+2, capital ship piloting 5D+1, capital ship shields 4D+1, sensors 4D
Passengers: 10,000 (troops)
Cargo Capacity: 40,000
Consumables: 7 years
Hyperdrive Multiplier: x1
Hyperdrive Backup: x5
Nav Computer: Yes
Maneuverability: 2D
Space: 7
Hull: 8D
Shields: 5D, backup: 4D
Sensors:Passive: 50/1D
Weapons:
Scan: 100/3D+2
Search: 200/4D+1
Focus: 6/5D36 Double Turbolaser Cannons
Crew: 1
Skill: Capital ship gunnery
Scale: Starfighter
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 6D30 Turbolaser Batteries
Crew: 1(15), 2(15)
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 3-15/36/75
Atmosphere Range: 6-15/72/150km
Damage: 6D20 Heavy Turbolaser Cannons
Crew: 2
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 5-20/40/60
Atmosphere Range: 10-20/80/120 km
Damage: 10D6 Concussion Missile Tubes
Crew: 1
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 2-12/30/60
Atmosphere Range: 200-1.2/3/6 km
Damage: 9D50 Ion Cannons
Crew: 1 (15), 2 (45)
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 4D+210 Tractor Beam Projectors
Crew: 1 (2), 4 (2), 10 (6)
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 6D+224 TIE Interceptors
Ground/Air Complement: 20 AT-ATs, 30 AT-STs
12 A-9 Vigilance Interceptors
12 TIE Advanced Fighters
12 Scimitar Assault Bombers
12 TIE/rc Recon Fighters
12 TIE/D Automated Fighters
1 Assault Shuttle
Type: Super-class Star Destroyer
Scale: Capital
Length: 8,000 meters
Skill: Capital ship piloting: Super Star Destroyer
Crew: 279,144, gunners: 1,590, skeleton: 50,000/+10
Crew Skill: Astrogation 4D, capital ship gunnery 6D, capital ship piloting 6D+2, capital ship sheilds 5D+2, sensors 5D
Passengers: 38,000(troops)
Cargo Capacity: 250,000 metric tons
Consumables: 6 years
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Yes
Space: 4
Hull: 10D
Shields: 8D
Sensors:Passive: 75/1D+2
Scan: 150/3D+2
Search: 300/5D
Focus: 8/6D+2
Weapons:250 Turbolaser Batteries
Crew: 1 (100), 2 (150)
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 7D250 Heavy Turbolaser Batteries
Crew: 2
Skill: Capital ship gunnery
Space Range: 5-20/40/60
Atmosphere Range: 10-20/80/120 km
Damage: 10D250 Concussion Missile Tubes
Crew: 1
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 2-5/30/60
Atmopshere Range: 4-24/60/120 km
Damage: 9D250 Ion Cannons
Crew: 1 (100), 2 (150)
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-10/25/50
Atmosphere Range: 2-50/50/100 km
Damage: 4D40 Tractor Beam Projectors
Starfighter Complement:
Crew: 1
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 9DPre-Thrawn Empire:
24 TIE Interceptors
24 TIE BombersPost-Thrawn Empire:
Ground/Air Vehicle Complement:
48 TIE Interceptors
24 Scimitar Assault Bombers
24 TIE Advanced Fighters
12 TIE Bombers
50 AT-STs
3 prefabricated garrison bases
Type: Super Star Destroyer
Scale: Capital
Length: 15,000 meters
Skill: Capital ship piloting
Crew: 601,670, gunners: 4,075, skeleton: 86,000/+10
Crew Skill: Astrogation 4D+1, capital ship gunnery 4D+1, capital ship piloting 4D, capital ship shields 4D, sensors 3D+1
Passengers: 130,100(troops)
Cargo Capacity: 400,000 metric tons
Consumables: 5 years
Cost: Not available for sale
Hyperdrive Multiplier: x3
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 1D
Space: 3
Hull: 11D
Shields: 8D
Sensors:Passive: 250/2D
Weapons:
Scan: 350/3D
Search: 500/4D
Focus: 70/5DAxial Superlaser
Crew: 75
Scale: Death Star
Skill: Capital ship piloting: superlaser
Fire Control: 5D
Space Range: 5-25/75/150
Damage: Gradational output can fire once every minute at minimum energy(1D damage). It can also build up a charge of 1D per minute up to 8D. Current reactor can only generate 8D total per day.500 Turbolaser Batteries
Crew: 4
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 6-15/72/150 km
Damage: 8D500 Laser Cannons
Crew: 2
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 4D
Space Range: 3-15/36/75
Atmosphere Range: 600-1.5/7/15 km
Damage: 5D75 Ion Cannons
Crew: 6
Skill: Capital ship gunnery
Fire Control: 2D+2
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 3D100 Tractor Beam Projectors
Crew: 5
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 6D5 Gravity Well Projectors
Starfighter Complement:
Crew: 10
Skill: Capital ship gunnery: gravity well projector
Fire Control: 4D
Space Range: 1-5/15/30
Damage: Block hyperspace travel35 TIE Interceptor squadrons
Ground/Air Vehicle Complement:
5 TIE Bomber squadrons75 AT-ATs
Type: Super Star Destroyer
Scale: Capital
Length: 17,500 meters
Skill: Capital ship piloting: Super Star Destroyer
Crew: 708,470, gunners: 4,175, skeleton: 88,500/+10
Crew Skill: Astrogation 5D, capital ship gunnery 5D, capital ship piloting 6D, capital ship shields 4D+2, sensors 4D+1
Passengers: 150,000(troops)
Cargo Capacity: 600,000 metric tons
Consumables: 10 years
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x6
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Hull: 15D+2
Shields: 11D+1
Sensors:
Passive: 250/2D
Scan: 350/3D
Search: 500/4D
Focus: 75/5D
Weapons:
Axial Superlaser
Fire Arc: Front
Crew: 75
Scale: Death Star
Skill: Capital ship piloting: superlaser
Fire Control: 5D
Space Range: 5-25/75/150
Damage: Gradational output can fire once every minute at minimum enery(1D damage). It can also build up a charge of 1D per minute up to 8D. Current reactor can only generate 11D total per day.
550 Turbolaser Batteries
Fire Arc: 200 front, 150 left, 150 right, 50 back
Crew: 4
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 6-15/72/150 km
Damage: 8D
500 Laser Cannons
Fire Arc: 150 front, 125 left, 125 right, 100 back
Crew: 2
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 4D
Space Range: 3-15/36/75
Atmosphere Range: 600-1.5/7/15 km
Damage: 5D
75 Ion Cannons
Fire Arc: 25 front, 25 left, 25 right
Crew: 4
Skill: Capital ship gunnery
Fire Control: 2D+2
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 3D
100 Tractor Beam Projectors
Fire Arc: 55 front, 20 left, 20 right, 5 back
Crew: 5
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 6D
10 Gravity Well Projectors
Fire Arc: 3 front, 2 left, 2 right, 3 back
Crew: 10
Skill: Capital ship gunnery: gravity well projector
Fire Control: 4D
Space Range: 1-5/15/30
Damage: Blocks hyperspace travel
50 TIE Interceptor squadrons
8 TIE Bomber squadrons
Ground/Air Complement:
Imperial Royal Guards legion
COMPForce Assault Battalion
5 prefabricated garrison bases
100 AT-ATs
Type: Dedicated siege platform
Scale: Capital
Length: 1,900 meters
Skill: Capital Ship Piloting: Torpedo Sphere
Crew: 61,245, gunners: 2,030, skeleton: 20,415/+15
Crew Skill: Astrogation 3D+2, capital ship gunnery 4D+2, capital ship piloting 3D+2, capital ship sheilds 4D, sensors 4D+1
Passengers: 8,540 (troops)
Cargo Capacity: 3.8 million metric tons
Consumables: 4 years
Hyperdrive Multiplier: x3
Hyperdrive Backup: x18
Nav Computer: Yes
Manuverability: 0D
Space: 2
Hull: 9D+2
Sheilds: 2D
Sensors:Passive: 50/1D
Weapons:
Scan: 75/3D
Search: 150/4D
Focus: 5/4D+210 Turbolaser Batteries
Crew: 3
Skill: Capital ship gunnery
Fire Control: 0D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 9D500 Proton Torpedo Tubes
Crew: 4
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 2-12/30/60
Atmosphere Range: 4-24/60/120 km
Damage: 9D against planetary sheilds, 4D against other vessels
Type: Abolisher-class heavy cruiser
Scale: Capital
Length: 600 meters
Skill: Capital ship piloting: Abolisher Cruiser
Crew: 2,799; gunners: 40; skeleton: 1,500
Crew Skill: Astrogation 5D, capital ship gunnery 5D+2, capital ship piloting 6D, capital ship sheilds 4D+1
Passengers: 80(troops)
Cargo Capacity: 5,000 metric tons
Consumables: 1.5 years
Hyperdrive Multiplier: x1
Hyperdrive Backup: x5
Nav Computer: Yes
Maneuverability: 2D+2
Space: 7
Hull: 6D
Sheilds: 3D
Sensors:Passive: 30/1D
Weapons:
Scan: 75/2D
Search: 150/3D
Focus: 5/4D15 Quad Laser Cannons
Crew: 1
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 2-6/24/50 km
Damage: 5D20 Turbolaser Cannons
Scale: Starfighter
Crew: 1
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 7D5 Hyperspace Pulsemass Generators
Crew: 1
Skill: Capital ship gunnery
Space Range: 1-5/75/150
Damage: Destroys any ship in hyperspace within range(see Imperial Sourcebook page 67 for details)
Type: Interdictor II-class heavy cruiser
Scale: Capital
Length: 1,100 meters
Skill: Capital ship piloting: Interdictor II Cruiser
Crew: 32,411, gunners: 225, skeleton: 4,500/+15
Crew Skill: Astrogation 5D, capital ship gunnery 5D, capital ship piloting 5D, capital ship shields 4D+1
Passengers: 2,200(Troops)
Cargo Capacity: 28,500 metric tons
Consumables: 5 years
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x6
Nav Computer: Yes
Maneuverability: 2D+1
Space: 5
Hull: 6D
Shields: 4D+2
Sensors:Passive: 50/1D
Weapons:
Scan: 75/3D
Search: 150/4D
Focus: 5/4D+230 Turbolaser Batteries
Crew: 2
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 3-15/36/75
Atmosphere Range: 6-30/72/150 km
Damage: 5D10 Quad Laser Cannons
Crew: 1
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 2-6/24/50 km
Damage: 4DFive Gravity Well Projectors
Crew: 1
Skill: Capital ship gunnery
Fire Control: 7D+2
Space Range: 1-5/75/150/300
Damage: Blocks hyperspace travel10 Tractor Beam Projectors
Starfighter Complement: Default arrangement is 24 TIE Interceptors and 12 TIE Bombers or Scimitar Assault Bombers
Crew: 2(2),4(2),10(6)
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 6D
Type: Interdictor-class heavy cruiser
Scale: Capital
Length: 600 meters
Skill: Capital ship piloting: Interdictor Cruiser
Crew: 2,783, gunners: 24, skeleton: 1,500/+10
Crew Skill: Astrogation 5D, capital ship gunnery 5D, capital ship piloting 5D, capital ship shields 4D
Passengers: 80(troops)
Cargo Capacity: 5,500 metric tons
Consumables: 1.2 years
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Hull: 5D
Shields: 3D
Sensors:
Passive: 30/1D
Scan: 75/2D
Search: 150/3D
Focus: 5/4D
Weapons:
20 Laser Cannons
Fire Arc: 10 front, 5 left, 5 right
Crew: 1
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 2-6/24/50 km
Damage: 4D
4 Gravity Well Projector
Fire Arc: Turret
Crew: 1
Skill: Capital ship gunnery
Fire Control: 6D
Space Range: 1-5/75/150
Damage: Blocks hyperspace travel
Type: Heavy starfighter/shuttle carrier
Scale: Capital
Length: 500 meters
Skill: Capital ship piloting: KDY Escort Carrier
Crew: 3,485, gunners: 20, skeleton: 1,500/+10
Crew Skill: Astrogation 3D+2, capital ship gunnery 4D, capital ship piloting 4D+1, capital ship shields 3D+2, sensors 3D+2
Passengers: 800(troops)
Cargo Capacity: 500 metric tons
Consumables: 9 months
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Hull: 7D+1
Shields: 2D
Sensors:Passive: 30/0D
Weapons:
Scan: 50/1D
Search: 100/2D
Focus: 4/3D10 Twin Laser Cannons
Starfighter Complement: 6 squadrons + 6 shuttles
Crew: 2
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 2-6/25/50 km
Damage: 3D
Standard Wing:4 TIE/In squadrons
Dreadnaught Cruiser
1 TIE Interceptor squadron
1 TIE Bomber squadron
Type: Heavy cruiser
Scale: Capital
Length: 600 meters
Skill: Capital ship piloting: Dreadnaught
Crew: 16,113, gunners: 97, skeleton: 9,000/+15
Crew Skill: Astrogation 4D+1, capital ship gunnery 4D+2, capital ship piloting 4D+2, capital ship shields 4D+2, sensors 4D
Passengers: 3,000(troops)
Cargo Capacity: 9,000 metric tons
Consumables: 2 years
Cost: Not available for sale to civilians
Hyperdrive Multiplier: x2
Hyperdrive Backup: x18
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Hull: 5D+2
Shields: 2D+1
Sensors:
Passive: 30/0D
Weapons:
Scan: 50/1D
Search: 100/3D
Focus: 4/3D
10 Turbolaser Cannons
Crew: 1(5), 2(5)
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Damage: 2D20 Quad Turbolaser Cannons
Crew: 3
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-20/40/80
Damage: 4D10 Turbolaser Batteries
Starfighter Complement: 1 squadron
Crew: 1(2), 2(4), 3(4)
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 3-10/30/60
Damage: 7D
Type: Modified Dreadnaught
Scale: Capital
Length: 900 meters
Skill: Capital ship piloting: Dreadnaught
Crew: 45, gunners: 20, skeleton: 25/+15
Passengers: 50
Cargo Capacity: 3,000 metric tons
Consumables: 2 weeks
Cost: 900,000 credits(new), 500,000 credits(used)
Hyperdrive Multiplier: x10
Hyperdrive Backup: x22
Maneuverability: 1D
Space: 4
Atmosphere: 275; 800 kmh
Hull: 5D
Shields: 3D; 4D
Sensors:
Passive: 20/1D
Weapons:
Scan: 45/2D
Heavy Turbolaser
Crew: 3
Skill: Capital ship gunnery
Fire Control: 1D+2
Space Range: 1-8/15/30
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 9D16 Laser Cannons
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D+2
Space Range: 1-3/7/10
Atmsophere Range: 50-100/250/400 meters
Damage: 2D+14 Tractor Beam Projectors
Crew: 2
Skill: Capital ship gunnnery
Fire Control: 3D
Space Range: 1-3/12/30
Atmosphere Range: 2-6/15/40 km
Damage: 4D+2
Type: Heavy cruiser
Scale: Capital
Length: 2,011 meters
Skill: Archaic starship piloting: Invincible Dreadnaught
Crew: 23,014, gunners: 114, skeleton: 12,795/+20
Crew Skill: Astrogation 4D+1, capital ship gunnery 4D, archaic starship piloting 4D, capital ship shields 3D+1, sensors 3D
Passengers: 6,000(troops)
Cargo Capacity: 700 metric tons
Consumables: 1 year
Cost: Not available for sale to civilians
Hyperdrive Multiplier: x4
Hyperdrive Backup: x25
Nav Computer: Yes
Maneuverability: 1D
Space: 2
Hull: 3D+2
Shields: 2D
Sensors:
Passive: 30/0D
Weapons:
Scan: 50/1D
Search: 100/2D
Focus: 4/3D
6 Concussion Missile Tubes
Crew: 4
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 2-5/10/15
Atmosphere Range: 200-500/1/1.5 km
Damage: 3D12 Turbolaser Cannons
Crew: 3
Skill: Capital ship gunnery
Fire Control: 2D+1
Space Range: 3-5/7/10
Atmosphere Range: 3-5/7/10 km
Damage: 2D30 Quad Laser Cannons
Crew: 1
Skill: Capital ship gunnery
Scale: Starfighter
Fire Control: 2D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7km
Damage: 6D6 Tractor Beam Projectors
Crew: 2
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 1-5/15/30 km
Damage: 4D
Type: Strike-class medium cruiser
Scale: Capital
Length: 450 meters
Skill: Capital ship piloting: Strike-class cruiser
Crew: 1,972, gunners: 140, skeleton: 800
Crew Skill: Capital ship gunnery 4D+2, capital ship piloting 5D, capital ship shields 3D+2
Passengers: 340 (troops)
Cargo Capacity: 6,000 metric tons
Consumables: 1.5 years
Hyperdrive Mulitplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Hull: 6D
Shields: 2D+2
Sensors:
Passive: 30/0D
Weapons:
Scan: 50/1D
Search: 100/2D
Focus: 4/3D
20 Turbolasers
Crew: 2
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 5D10 Turbolaser Batteries
Crew: 4
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150km
Damage: 7D10 Tractor Beam Projectors
Crew: 3
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 1-5/15/30 km
Damage: 4D10 Ion Cannons
Starfighter Complement: 1 squadron
Crew: 3
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 4D
Ground/Air Complement: 1 At-AT, 2 AT-STs
Type: Light cruiser
Scale: Capital
Length: 200 meters
Skill: Capital ship piloting: Bayonet
Crew: 120, gunners: 30, skeleton: 40/+10
Crew Skill: Astrogation 5D, capital ship gunnery 4D, capital ship piloting 4D+1, capital ship shields 4D, sensors 4D+1
Passengers: 48(troops)
Cargo Capacity: 3,500 metric tons
Consumables: 1 year
Cost: 5 million(new), 2.3 million(used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 2D
Space: 8
Atmosphere: 175; 500 kmh
Hull: 4D
Shields: 2D+2
Sensors:
Passive: 40/1D
Weapons:
Scan: 80/3D
Search: 160/4D
Focus: 6/3D+2
8 Heavy Turbolasers
Crew: 2
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 7D6 Laser Cannons
Crew: 1
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 2-10/30/60 km
Damage: 7D2 Tractor Beam Projectors
Crew: 4
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 4D
Type: Light cruiser
Scale: Capital
Length: 350 meters
Skill: Capital ship piloting: Carrack
Crew: 1,007, gunners: 85, skeleton: 500/+10
Crew Skill: Astrogation 3D+2, capital ship gunnery 4D+2, capital ship piloting 4D+1, capital ship shields 4D, sensors 4D+1
Passengers: 142(troops)
Cargo Capacity: 3,500 metric tons
Consumables: 1 year
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 2D
Space: 8
Hull: 5D
Shields: 2D+2
Sensors:
Passive: 30/0D
Weapons:
Scan: 50/1D
Search: 100/2D
Focus: 4/3D
10 Heavy Turbolasers
Crew: 3
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 7D20 Laser Cannons
Crew: 2
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 2-6/24/50 km
Damage: 2D5 Tractor Beam Projectors
Starfighter Complement: 4 recon fighters
Crew: 3
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 4D
Type: Inter-system customs vessel
Scale: Starfighter
Length: 42 meters
Skill: Space Transports: Guardian cruiser
Crew: 2;8;16(3 can coordinate)
Crew Skill: Astrogation 3D, sensors 3D+2, space transports 4D+1, starship shields 3D
Passengers: 6(prisoners)
Cargo Capacity: 200 metric tons; 80 cubic meters
Consumables: 3 months
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 1D
Space: 9
Atmosphere: 400; 1150 kmh
Hull: 5D
Shields: 2D
Sensors:
Passive: 30/1D
Weapons:
Scan: 60/1D
Search: 90/4D
Focus: 4/4D+1
Four Laser Cannon
Crew: 1
Skill: Starship gunnery
Fire Control: 2D+2
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
Type: Escort starship
Scale: Capital
Length: 300 meters
Skill: Capital ship piloting: Nebulon-B
Crew: 854, gunners: 66, skeleton: 307/+10
Crew Skill: Astrogation 3D, capital ship gunnery 4D+1, capital ship piloting 3D+2, capital ship shields 3D, sensors 3D+1, starship gunnery 4D+1
Passengers: 75(troops)
Cargo Capacity: 6,000 metric tons
Consumables: 2 year
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Atmosphere: 280; 850 kmh
Hull: 3D+2
Shields: 2D
Sensors:
Passive: 40/1D
Weapons:
Scan: 75/2D
Search: 150/3D
Focus: 4/4D+2
12 Turbolaser Batteries
Crew: 1(2), 2(8), 4(2)
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D12 Laser Cannons
Crew: 1(8), 2(4)
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 2-6/24/50 km
Damage: 2D2 Tractor Beam Projectors
Starfighter Complement: 2 squadrons
Crew: 12
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 4D
Type: Anti-starfighter screening vessel
Scale: Capital
Length: 250 meters
Skill: Capital ship piloting: Lancer
Crew: 810, gunners: 40, skeleton: 375/+10
Crew Skill: Astrogation 3D+2, capital ship piloting 3D+2, capital ship shields 4D, starship gunnery 4D
Passengers: 40(troops)
Cargo Capacity: 300 metric tons
Consumables: 1 week
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Hull: 4D
Shields: 2D+2
Sensors:
Passive: 35/1D
Weapons:
Scan: 60/1D
Search: 100/2D
Focus: 3/2D+1
20 Quad Laser Cannons
Crew: 1(5), 2(10), 3(5)
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 4D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D
Type: Inter-system patrol/customs craft
Scale: Capital
Length: 150 meters
Skill: Capital ship piloting: X-Q2
Crew: 9, gunners: 5, skeleton: 5/+15
Crew Skill: Capital ship gunnery 4D, capital ship piloting 4D, capital ship shields 3D+2
Passengers: 15
Cargo Capacity: 300 metric tons
Consumables: 3 weeks
Cost: Not available for sale
Maneuverability: 2D+2
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 4D
Shields: 2D+2
Sensors:
Passive: 20/1D
Weapons:
Scan: 40/1D+2
Search: 60/2D
Focus: 4/2D+2
5 Laser Cannons
Crew: 1
Skill: Capital ship gunnery
Fire Control: 2D+2
Space Range: 2-15/30/60
Atmosphere Range: 400-3/6/12 km
Damage: 4D
Type: Inter-system patrol/customs craft
Scale: Capital
Length: 120 meters
Skill: Capital ship piloting: IPV 1
Crew: 4, gunners: 8, skeleton: 3/+5
Crew Skill: Capital ship gunnery 4D, capital ship piloting 5D, capital ship shields 4D, sensors 3D
Passengers: 10(troops)
Cargo Capacity: 200 metric tons
Consumables: 3 months
Cost: Not available for sale
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 3D+1
Shields: 3D
Sensors:
Passive: 40/1D
Weapons:
Scan: 80/1D+2
Search: 130/2D
Focus: 4/3D
4 Turbolaser Cannons
Crew: 2
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 300-1.5/3.5/7.5 km
Damage: 4D
Type: Inter-system patrol/customs craft
Scale: Capital
Length: 110 meters
Skill: Capital ship piloting: IR-3F
Crew: 3, gunners: 8, skeleton: 1/+5
Crew Skill: Capital ship gunnery 4D+1, capital ship piloting 4D, capital ship shields 4D, sensors 3D+2
Passengers: 10(troops)
Cargo Capacity: 180 metric tons
Consumables: 3 months
Cost: Not available for sale
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 3D
Shields: 2D+2
Sensors:
Passive: 40/1D
Weapons:
Scan: 80/1D+1
Search: 130/2D
Focus: 4/2D+2
4 Turbolaser Cannons
Crew: 2
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 300-1.5/3.5/7.5 km
Damage: 4D
Also, so you know, almost everything on here is from what people send me or give me, if something is yours and I didn't ask you if I could use it, that's probably what happened (that someone gave it to me that is)
REBEL CAPITAL SHIPS
REBEL STARFIGHTERS
IMPERIAL CAPITAL SHIPS
IMPERIAL STARFIGHTERS
OTHER TRANSPORTS
Commander Skywalker's Star Wars RPG Post � 1998
http://home.earthlink.net/~tedcushman/lucas/
Lucas Meyers
[email protected]